You'll also come across forks in the road in some levels, so you'll have to play through Fighting Force several times before you see all 30 stages. When you get near the exit point of one stage, the computer takes over and runs your character to the next stage of battle. You can take the fight out into the road if you want, clambering onto the safety meridian and tossing villains into the paths of speeding cars. But since the polygonal environment is so expansive, you don't have to wade through the villains in a straight line from one end of the level to the other. The game begins on a sidewalk alongside a busy street, with your character under attack by suit-wearing goons from all directions. The game packs 30 stages in all, which are divided into 10 levels, and it's obvious that these stages are inspired by the Final Fight and Streets of Rage beat-'em-ups. Now Core Design, the Unbiased developers behind Tomb Raider, is finally hitting the mark with Fighting Force, a 3-D fighter that lets gamers spread out and kill someone. Die Hard Arcade was really, really close, but its corridors and rooms didn't give gamers much room to maneuver. So why hasn't anyone developed a 3-D, go-anywhere version of Final Fight/ Double Dragons yet? ASC Games' Perfect Weapon was a step in the right direction, but its retendered environments were too limiting.
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